01/03

Game Developer
& Technical Writer

探索游戏开发与技术的边界。用代码创造世界,用文字记录思考。

REAL-TIMESHADERSGAMEPLAY VFXTOOLSWEIRD STUFF
02/03

Featured Work

🎮

Green Banquet

A strategy card game about sustainable dining and resource management.

UnityC#WebGL
🎮

Terminal F

Real-time particle system experiment with interactive 3D environments.

ShaderVFXThree.js
🎮

Lost in Light

Procedural dungeon crawler with dynamic lighting and AI enemies.

UnityProceduralAI
03/03

Latest Posts

2026.06.01 Unity Shader Graph 入门:从节点到自定义效果 2026.05.15 游戏开发中的状态机设计模式 2026.04.28 WebGL 性能优化实践指南
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